It's the art of Virtual Photography, which uses digital design techniques (for design, rendering and animation) to create photo-realistic imagery that shows a product in studio set, or in full context. What we are seeing is a convergence of technologies, at the core, there is the widespread adoptance of 3D design tools, then there is the technology HDRI (for capture of lighting and scenery information) and BDRF (the capture of accurate information on how light interacts with different materials). A totally Physically Based Unbiased Render, doesn't use tricks to imitate reality, but all calculations are done according mathematical models based on the real world. By virtual photography, it is possible to take a computer model and make it indistinguishable from a photograph. See this sample, to understand what I mean. Changing the subject's location or visual properties to create another 'photograph' can be done in very short time, far faster than traditional software solutions. Virtual photography is already common with automotive firms to create the stunning imagery that accompanies any car launch, but the same can be said about several other kind of products, such as electronic devices, interior funiture design etc., but potentially any kind of image could benefit by this techniques. The pitch is that instead of shifting the cars, or such, cameras, lights, staff, to a desert, glacier etc, use the digital data that defines the product to create the imagery in a digital environment. At the sharp end of product design, manufacturers are constantly seeking ways to improve the virtual visualisation of their products. Today there are around brochures from some automotives, that just contain RenderDrive produced images, before the vehicle even rolls off the assembly line. These technique has not only the advantage to replace traditional photography, but also costs are lowering and this is becoming mainstream.
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